Workspace & Environment
The Workspace acts as the global container for all physical objects, environment lighting, skies, and game rules. Modifying these properties impacts all clients connected to the server.
Gameplay Properties
- PlayerSpeed: The target walk speed applied to all spawned player characters.
- PlayerJumpPower: The vertical velocity applied when a player jumps.
- PlayerPushForce: The physical impulse multiplier applied when a player walks into an active physics part.
- PlayerCollisions: Determines the baseline collision layer layout for player entities against the world geometry.
- MinPartSize: The absolute minimum axis scale applicable to any part in the world to prevent physics instability.
- ShowStuds: A global override to toggle the visibility of the classic stud texture overlay on standard bricks.
Environment Properties
- TimeOfDay: A precise float representing the current time (0.0 to 24.0). This drives the directional light pitch and dynamically blends day, sunset, and night sky colors.
- SkyMode: The active skybox rendering pipeline. Options are
Procedural(Dynamic sun/moon and clouds),Panorama(HDRI skybox), orColor(Solid background). - SkyColor: The baseline zenith color used by the Procedural sky or Color sky.
- CloudsEnabled: Toggles the rendering of procedural noise-based clouds in the sky shader.
- CloudCoverage: Adjusts the density threshold of the clouds (0.0 to 1.0).
Standard Fog Properties
- FogEnabled: Toggles standard distance-based exponential fog.
- FogLightColor: The albedo tint of the fog.
- FogLightEnergy: The brightness multiplier of the fog tint.
- FogSunScatter: Determines how strongly the directional light scatters through the fog volume.
- FogDensity: The exponential thickness of the fog.
- FogAerialPerspective: Controls atmospheric blending between the fog and the skybox.
- FogSkyAffect: Determines if the fog renders over the skybox geometry.
- FogHeight: The baseline Y-level where height-based fog begins.
- FogHeightDensity: The thickness modifier applied to fog below the
FogHeight.
Volumetric Fog Properties
- VolumetricFogEnabled: Toggles raymarched 3D volumetric fog.
- VolumetricFogDensity: The particle density of the volume.
- VolumetricFogAlbedo: The diffuse color of the fog volume.
- VolumetricFogEmission: The emissive color injected into the volume.
- VolumetricFogEmissionEnergy: The multiplier for the emission color.
- VolumetricFogGiInject: Controls global illumination influence inside the volume.
- VolumetricFogAnisotropy: Determines forward vs backward light scattering (-1.0 to 1.0).
- VolumetricFogLength: The maximum distance the volumetric fog is raymarched.
- VolumetricFogDetailSpread: Controls the precision and banding of the volume slices.
- VolumetricFogAmbientInject: Controls ambient light scatter into the volume.
- VolumetricFogSkyAffect: Controls if the volume obscures the sky.