Vertexia Engine Documentation
Welcom to vartaxia
Architecture Overview
The Vertexia engine is divided into these layers:
- World Layer: Contains the
Workspacenode, representing the physical 3D environment, lighting, fog, and active game entities. - UI Layer: Contains screen-space interfaces built using specific Vertexia UI components like
UIText,UIButton, andUIImage. - Scripting Layer: Provides a Luau environment where
Script(Server) andLocalScript(Client) objects execute game logic. - Networking Layer: Manages player characters, RemoteEvents for custom network calls, and state updates for rigidbodies.
- Studio Layer: The specialized editor used to build, paint, and scale the world!
Use the navigation menu to explore specific systems, property definitions, and Luau API references !! Happy building :3