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Vertexia Engine Documentation

Welcom to vartaxia

Architecture Overview

The Vertexia engine is divided into these layers:

  • World Layer: Contains the Workspace node, representing the physical 3D environment, lighting, fog, and active game entities.
  • UI Layer: Contains screen-space interfaces built using specific Vertexia UI components like UIText, UIButton, and UIImage.
  • Scripting Layer: Provides a Luau environment where Script (Server) and LocalScript (Client) objects execute game logic.
  • Networking Layer: Manages player characters, RemoteEvents for custom network calls, and state updates for rigidbodies.
  • Studio Layer: The specialized editor used to build, paint, and scale the world!

Use the navigation menu to explore specific systems, property definitions, and Luau API references !! Happy building :3